Sage's Sanctum

Berserker

You’re driven by passion and emotion, with a natural acumen for fighting and surviving that makes you a force to be reckoned with

You gain +2 HP for each Berserker template you possess, but only if you aren’t wearing armor.

Starting Equipment

Templates
1: Rage
2: Danger Sense, SMASH
3: terrifying, Take a Drink
4: Too Mad to Die

Rage
You can choose to enter a rage at the start of your turn, or in response to taking damage. While in a rage, all your melee attacks inflict +1 damage, you gain one defense if you aren’t wearing any armor and are immune to pain and fear. You might froth, or stare in battle-focus, or merely let a facade drop and give in to your violent urges, brutal training, or religious fanaticism. While raging, you cannot do anything defensive, curative, or tactical with your allies. All you can do is attempt to kill things. You can use magic items or cast spells, but only if they deal damage. Mishaps may be more severe.

While raging, you cannot stop fighting until you kill, subdue, or drive off all enemies. You can will yourself to stop raging with a Mind save at the start of your turn as a free action. If one of your allies has injured you this fight, they count as an enemy.

Danger Sense

If you would be surprised, there’s a 3 in 6 chance that you aren’t. If you encounter a creature no one in the group has seen before, you can make a Mind check to glean a detail or weakness of that creature.

SMASH

Before you roll damage for an attack, you may choose to swing so hard that you damage your weapon. When you do, deal max damage, but the weapon breaks.

Terrifying

Whenever a creature that is lower level than you witnesses you kill a creature, they immediately make a Mind check at -1. On failure they run or beg for mercy.

Take a Drink

As an action, you can take a drink of alcohol to heal 1d6 Grit. Increase your drunkenness by 1. For every point of drunkenness above 2, take that much as a penalty to all checks and damage rolls. Reduce your drunkenness by 2 after a Siesta and reduce it to 0 after Hitting the Hay.

Too Mad to Die

While Raging, you can’t die. If you would be critically injured, you aren’t, but you still have to roll on the grisly injury table. If you hit 0 brawn, your rage fails you and you die, gloriously.

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