Berserker
You’re driven by passion and emotion, with a natural acumen for fighting and surviving that makes you a force to be reckoned with.
You gain +2 HP for each Berserker template you possess, but only if you aren’t wearing armor.
Starts With:
- A recurring nightmare (decide what it is)
- One Field Weapon
- 3 crude weapons, 1 of which is broken
Templates
1: Rage
2: Danger Sense, SMASH
3: terrifying, Take a Drink
4: Too Mad to Die
Rage
You can choose to enter a rage at the start of your turn, or in response to taking damage. You might froth, or stare in battle focus, or merely let a facade drop and give in to your violent urges, brutal training, or religious fanaticism. While in a rage, you gain the following features:
- Melee attacks inflict +1 damage.
- Gain 1 defense if you aren’t wearing any armor.
- Immune to pain and fear.
While raging, you cannot do anything defensive, curative, or tactical with your allies. All you can do is attempt to kill things. You can use magic items or cast spells, but only if they deal damage.
Your rage continues as long as there are enemies nearby. You can will yourself to stop raging with a Mind save at the start of your turn as a free action.
If one of your allies has injured you this fight, they count as an enemy.
Danger Sense
If you would be surprised, there’s a 3 in 6 chance that you aren’t. If you encounter a creature no one in the group has seen before, you can make a Mind check. On a success, you learn a weakness or useful piece of information about that creature.
SMASH
When you make a melee attack, before you roll damage, you may choose to swing so hard that you damage your weapon. When you do, you deal the maximum possible damage, but the weapon breaks.
Terrifying
Whenever a creature that is lower level than you witnesses you kill a creature, they immediately make a Mind check with a +1 penalty. On a failure, they run or beg for mercy.
Take a Drink
Anytime you have a drink of alcohol, you regain 1d4 Grit.
Too Mad to Die
While Raging, you can’t die. If you would be critically injured, you aren’t, but you still have to roll on the grisly injury table. When your rage ends, if you would die, you do, gloriously.
Credit
- Rage is a variant of the version found in the GLOG's barbarian