Lace up Your Boots
The sun beats down on you. Dirt cakes your boots. Your trusty revolver brushes your hip with each step.
The world is a dangerous place. You've seen monsters, demons, Angels, and so far, you've lived to shoot the breeze about it when you stumble into a saloon.
Most folks stick to the safety of their towns, find a steady job mining or farming. They put their safety in the hands of whatever company or government supplies the guards. That was never enough for you. There's treasure, magic, and fame out there.
Fortune favors the bold.
Maybe you're on the run from the law, a deputy taming the wilderness, or just an old school thrill seeker. A land of outlaws, miscreants, and con-men, right on the border between The Hallowed Realm and mountain clans, No Man's Land called to you.
You can make a name for yourself here. If you've got the Grit.
Table of Contents
- Basic Rules
- Combat
- Injury and Resting
- Items and Inventory
- Lackeys
- Exploration
- Dungeoneering
- Character Creation
- Spells
Classes
Written by Sage Mackenzie
Edited by Juliette Crewe
Living Document
Revolver is a work in progress! Things will be edited, classes will be added, and eventually I'll get around to writing the GM procedures instead of keeping them in my brain.
Credit
- Core mechanics borrow a lot from Into the Odd
- Classes and spellcasting are based on the GLOG