Sage's Sanctum

Cambion

Some say the sins of the parent aren’t the sins of the child, but it sure feels that way to you. You are the product of an infernal relationship between a succubus/incubus and a human.

Prerequisite: You can only take templates from this class if you take the first during character creation, or if you sign a contract with a Demon or Cambion.

Each time you take a Cambion template, you gain one of the following demonic features at random (roll again if you get one you already have):

Starting Equipment

Templates
1: Infernal Contract, Mind’s Desire
2: Mental Manipulation
3: Burning Hands, Contract Knowledge
4: Demonic Form

Infernal Contract
You can make binding deals with others, backed by the power of Hell. When you sign an infernal contract with a willing participant. If either party breaks their side of the contract, they die. Any time someone dies by breaking a contract you wrote, you gain 1 Soul Point.

As part of signing an infernal contract, you can lend your demonic powers to any participant. When you do so, they gain the level 1 Cambion features. You choose what demonic feature they gain. If they already have 4 class levels, they must choose one to replace.

Mind’s Desire

You can ascertain the feelings of mortals with ease. After talking to someone for at least 5 minutes, you can determine one of their greatest fears or greatest desires.

Mental Manipulation

If you look into someone’s eyes for 5 uninterrupted seconds, you can attempt to charm them. If you do, they must make a contested Mind check against you. If they fail they will treat you as if they are one step friendlier to you until you leave their presence (hostile -> Unfriendly -> Neutral -> Friendly).

You can spend a soul point to enhance this effect, if you do, the target treats you as friendly regardless of their initial feelings about you.

A charmed creature can attempt another Mind check anytime you ask them to do something they wouldn’t normally do. If you hurt them the charm immediately ends. If the charm ends in any way other than you leaving in good spirits, the target is aware they were charmed and are immune to all future charms.

Burning Hands

Your hands can produce heat strong enough to melt iron. After touching most metals for at least 5 minutes, you can begin to mold and bend them. After 10 minutes you can sever or separate metal pieces.

You can spend a soul point to enhance this effect, if you do, you can separate or sever metal pieces immediately. You can also use this as an attack, dealing 1d10 fire damage. When heating up this way, your hands cool down after a few seconds.

Contract Knowledge

When a creature signs a contract with you, you learn some information about them. You immediately learn their greatest fear and desire, their attribute scores, any templates they have, and the name of their closest relative.

Demonic Form

You can spend 2 soul points to call on a favor from the hells and take on the form of a full-blooded demon. When you do, you gain the following:

If you die while in demonic form, you explode, dealing 2d12 fire damage to all nearby creatures as you are dragged into hell.

Demonic Form lasts 10 minutes. After which the user is exhausted themselves as well as their infernal resources. Demonic form cannot be used again until after you rest and relax.