Deadeye
You figure a good way to take out enemies is shooting em’ before they get close enough to hit you, better is before they’re close enough to shoot you, best is when they don’t know you’re there until the bullet passes through their skull.
Your extraordinary focus grants you a -1 bonus to all Mind checks to resist mind-altering effects for each sharpshooter template you have.
Starts with:
- A piece of flair you won in a sharpshooting contest (Decide what it is)
- Box of bullets (1d6 usage dice)
- 1 Rifle with a scope (field weapon)
- Extended Range, Long Shot
- Line up the Shot
- Sharp Eyes, Perfect Placement
- Sure Shot
Extended Range
When you use any ranged weapon, treat its effective range as one longer than usual (close -> nearby -> far -> distant)
Long Shot
When using a rifle, you can take out a target from remarkably far distances. You can try to shoot someone who is over 200 feet away from you. Aiming a long-distance shot takes 1 uninterrupted minute. In perfect conditions, you have a 5 in 6 chance of hitting. Those chances are modified as follows.
Your comfortable range is equal to 400 * the number of sharpshooter templates you have.
Complication | Chance reduction |
---|---|
High Wind | -1 in 6 |
Precipitation | -2 in 6 |
Limited time to make the shot | -1 in 6 |
Range | -1 in 6 per every 50 feet beyond your comfortable range |
Audio or Visual Distraction | -1 in 6 |
Line up the Shot
Through focus and controlled breathing, you can line up a perfect shot. You can spend an action focusing on a target you can see. For each consecutive turn you spend doing this, you gain +2 damage on your next attack against them up to a maximum of +10. This bonus is lost if you lose sight of the target, take damage, or take any action that targets anything other than your target.
Sharp Eyes
When traveling, you can spot points of interest over the horizon. Each day you can pick a hex adjacent to the one you are in and learn the appearance of any point of interest that isn’t hidden. When you investigate a hex, you always find any hidden points of interest.
Perfect Placement
When you throw an object that you can lift with one hand, you can choose where it lands, as long as the landing spot is within 90 ft of you and the object can reach that spot with no more than 2 bounces.
Sure Shot
When you use Long Shot, your base chance to hit the target increases to 7 in 6 instead of 5 in 6.