Exploration
When exploring the wilderness, or traveling to a faraway location, you’ll move along a hex map. A hex is 6 miles long. In average terrain, you can travel 2 hexes a day. Difficult terrain reduces this to one hex a day, roads increase this to 3 hexes a day.
When traveling at a normal pace you have a 3 in 6 chance to discover a point of interest located inside a hex. You also have a 1 in 6 chance of encountering an event, which may or may not be dangerous.
You can choose to Hustle To move twice as many hexes in a day, but at the end of each day of hustling, you gain a cumulative level of exhaustion for each day you have been hustling.
*For example. A party hustles for three days in a row. At the end, they have 6 levels of exhaustion (1+2+3). *
You can choose to Investigate a hex. This means spending the entire day searching a hex. When you investigate a hex, you are guaranteed to find any non-hidden points of interest in the hex and have a 3 in 6 chance to discover a hidden point of interest if there is one. You are also guaranteed to encounter an event while investigating.
You can choose to halt progress for a day to Forage. When you do so, each forager rolls a mind check. On a success they find 1 ration, and have a 2 in 6 chance to find 2 rations. When you forage you have a 3 in 6 chance of triggering an event.
Even hexes you’ve explored may change or have things you missed the first time, so consider revisiting interesting hexes from time to time.