Exploration
When exploring the wilderness or traveling to a faraway location, you’ll move along a Hex map. A Hex is 6 miles long. In average terrain, you can travel 2 Hexes a day. This is considered a Normal Pace. Difficult terrain reduces this to 1 Hex a day. Roads, by contrast, increase your travel distance to 3 Hexes a day.
When traveling at a Normal Pace, you discover any point of interest located inside a Hex you travel through that isn’t hidden. You also have a chance of encountering an event in each Hex, which may or may not be dangerous. The likelihood of encountering an event depends on a Hex’s terrain and is detailed in the table below. When an encounter occurs, the GM rolls on a random encounter table to determine what the Adventurers find.
| Terrain | Encounter Chance |
|---|---|
| Plains, Road | 1 in 6 |
| Light Forest, Hills | 2 in 6 |
| Heavy forest, Swamp, Mountains | 3 in 6 |
Hustling
A party can Hustle to move twice as many Hexes in a day. At the end of each day of Hustling, each party member takes a point of Brawn damage for each consecutive day they have Hustled.
For example…
Hustling. A party Hustles for three days in a row. At the end, each party member has taken 6 points of Brawn damage (1+2+3).
Investigating
You can Investigate a Hex. To do this, your party must forgo moving through the Hex. Instead, your party will spend the entire day searching the Hex. When you Investigate a Hex, you discover any hidden points of interest in the Hex, if there are any. You are guaranteed to encounter an event while Investigating.
Foraging
While exploring, you can choose to spend a day Foraging instead of traveling. When you do so, each character who is Foraging rolls a Mind Check. On a success, they find 1 ration and have a 2-in-6 chance of finding 2 rations.