Sage's Sanctum

Making a Name (Cy_Borg Adventure)

The Job

A client wants her ex-husband's car stolen. Thorne Wellman is a VP at Fosse Records, staying at the Sunrise Hotel, and the car is locked up in the hotel's high security garage.

The Pay

3000 Dosh. The client doesn't even want the car; she just knows Thorne loves it and wants to spite him. Get it out intact and it's all yours.

The Fixer

Baseline is a local fixer well known for scouting new talent. Lots of high-profile runners got their start with him.

He's a brick house covered by a flowy duster and a tall, popped collar. Between his collar and a singed wide brim cap you can only see his eyes, one organic, one mechanical, both have seen a lot of runners come and go.

Baseline is all business. He doesn't learn runner's names until they survive a job. No patience for unprofessionalism, not interested in small talk.

He's agreed to meet the crew at The Live Wire.

Live Wire

Brightly colored beer cans and crisps sold from foreign vending machines. No staff, synth music with heavy bass, cameras everywhere.

Baseline arrives promptly at the meeting time and sips a beer whole he waits for the crew to arrive. He pays the owners to turn off the cameras when he's here.

Baseline gives the details on the job, answers the crew's questions, and offers them a USB sized device for hotwiring cars. The device takes 3 rounds to function to start a car, sets off the car's alarm, and only works once.

Baseline Knows...

Sunrise

Entrances

map

1. Lobby

Sheen of gold on everything, white cushioned furniture, sterile, string music

Connections:

2. Manager's Office

Dusty. Piles of unread complaints. Filthy microwave. Glowing Monitors and dead lightbulbs.

Connections:

3. Backroom

Cleaning supplies. Smells like a cocktail of vinegar, laundry detergent, and on the job vodka.

Connections:

4. Bar

Businessmen exaggerating recent triumphs. Synthetic wine. Holographic musicians. Robot bartenders

Connections:

5. Parking Structure

Eerie quiet. Cameras on every floor. Faded white paint and mostly empty parking spaces.

6. Hotel Rooms (floor 1-97)

Cleanish. Private. Smell of designer drugs and sex

A hotel room may contain (d6):

  1. Two businessmen performing an illicit deal, they'll assume the crew is recording and attack (hp 6, 6 Morale, Pistol: 1d6).
  2. A knocked out businessman with 1d4 doses of a random drug on his side table.
  3. A hacker jacked into her deck. So locked into her task that you can walk right up to her. She's left a chip for installing a random app beside her.
  4. a businesswoman fucking 4 prostitutes at once. 50% chance she attacks the crew, otherwise she asks the crew to join in.
  5. A back-alley cutter is installing some chrome on a businessman.
  6. A locked safe contains a random weapon and some pocket lint.

Connections:

7. Floor 98

Police tape, blood stained carpet, splintered pieces of door scattered about

Connections:

8 Floor 99 Penthouse

Smell of tequila mixed with sweat and motor oil. Car magazines with ads for high tech weaponry. Clothes in heaps on the furniture

Connections:

9 VIP garage

Smooth concrete floor. Thick metal bay door, Smell of oil

Connections: