Martial Artist
Better to perfect a few techniques than be mediocre at hundreds. That's what your Sifu taught you anyway. You've dedicated a portion of your life to perfecting your martial arts.
You have Technique Dice; they are d6s. The maximum number of Technique Dice you can have at once is equal to the number of martial artist Templates you have.
You can spend Technique Dice on martial artist features you’ve learned, as long as you are either unarmed, wielding a Bo Staff, or wielding Butterfly Swords.
Starts With:
- Crude armor
- A memento from your sifu (Decide what it is)
choose one of of: - A Bo staff (field weapon)
- 2 Butterfly swords (hand weapons)
Templates
1: Breach the center line, Stay with what comes
2: Chain strike
3: Balance and structure, Disarming parry
4: Efficiency of motion
Breach the center line
Whenever you damage an enemy with an unarmed Attack without using a Martial Artist feature, you break the target’s guard and seize the advantage. This restores one spent Technique Die.
Stay With What Comes
You are always prepared for an opponent's attack. When an opponent makes a melee Attack against you or attempts to move away from you, you can spend one Technique Die to Attack them.
Chain strike
When you make an Attack that isn't Impaired, you can spend Technique Dice to overwhelm your target with repeated, rapid strikes. For each Technique Die spent, make an additional attack against the target, rolling the Technique Die to determine damage dealt.
Balance and structure
Anytime you would fall prone, you can spend 1 Technique Die to land on your feet. If you would take damage from falling, roll the spent Technique Die and reduce the damage by the result.
Disarming parry
When an enemy that is Close to you Attacks, you can spend one or more Technique Dice to parry the blow so long as you are wearing armor. When you do, roll the Technique Dice and subtract the sum from the damage.
If the damage is reduced to 0 or lower, you parry their blow into your elbow guards. Armed opponents are disarmed and must spend an Action to pick up their weapon. If they are unarmed, they take 1d4 damage.
Efficiency of motion
You break your opponents down with blinding speed and expertise. When you restore a Technique Die using Breach the Center Line, you restore 2 Technique Dice instead of 1.