Reboot Core Rules
Hey y'all. I finished up the player facing rules for my Cyberpunk game, Reboot, yesterday. Reboot is a d100 roll under game set in moon colonies owned by one of the corporations that helped destroy the earth.
You can see the PDF here
And some example spreads below.




The key rules of the game are:
- Character's minds are stored in drives that can slot into any body, so your stats are a combination of your body and mind. If a character's body dies, their mind can be recovered and restored in a new body.
- Progression is via gear and purchasing cybernetic enhancements vs exp/leveling.
- Each session covers a single run or job, with the idea that you can easily run drop in drop out sessions with whatever players are available for a given game, and since there's no leveling, any 2 characters can adventure together.
There's still lots of editing and revising to do (also a table of contents), but all the core systems are here now. Still needs some more playtesting, and perhaps some GM guidance if I ever decide to properly publish it, but this is what I'm bringing to the table today!