Sage's Sanctum

Ronin

Whether you were in the service of a master who passed, abandoned your post, or were simply trained in the way of the samurai, you've taken the sword skills of the ratling clans with you into the Hallowed Realm.

For each Ronin template you possess, you gain a -1 bonus to initiative rolls.

Starts With:

Templates
1: Sword Stances
2: Nukitsuke, Drifter
3: Dancing Dragon 4: Iaijutsu Master

Sword Stances
You are familiar with a variety of stances you can utilize while wielding a melee weapon. At the start of your turn, you can choose a stance to enter, you remain in that stance until you choose to enter another one.

Kasumi-no-kamae
You take a low stance, with bent legs, ready to counterattack with quick footwork.

While in this stance, any attacks you make are impaired. If an enemy attacks you with a melee attack while you are in this stance, subtract 1 from the damage you take (minimum 1). You may then make an attack against that enemy.

Jodan-no-Kamae

You hold your weapon high, the tip angled backwards, ready for a decisive downward strike.

While in this stance, attacks you make are boosted. Any attack made against you in this stance deals 1 more damage.

Hassa-no-Kamae

You stand tall, holding your sword close and pointing skyward, ready for a quick strike in any direction.

While in this stance, you can attack twice in a turn, if you hit two different targets. Any attack you make in this stance is impaired.

Nukitsuke
As long as you aren’t surprised, the first time you attack during combat with a melee weapon, you draw your weapon with blinding speed, dealing +1 damage per Ronin template you have.

Drifter
You are used to making due with less. When you eat a ration, only reduce its usage die if you roll a 1, instead of on a 1 or 2.

Dancing Dragon

You can wield 2 handed weapons with one hand.

Iaijutsu Master

Nukitsuke adds +2 damage per Ronin template you have instead of +1.