Veteran
Whether you were part of a local militia, a proper military, or even just a local guard, you’ve been formally trained and battle-tested.
You gain +1 Grit for each Veteran template you possess
Starts With:
- A scar (Decide what it is)
choose two of: - A Hand Weapon
- A Field Weapon
- Crude Armor
- A Shield
- 10 bullets or arrows
Templates
1: Parry, Threat Assessment
2: Cleave, I Can Do This All Day
3: You Aren’t Going Anywhere, Inspiring
4: Extra Attack
Parry
You can reduce non-Blast damage dealt to you or a creature Close to you by 1d8 points by raising an equipped Shield. When you do so, there is a 2 in 6 chance the Shield shatters.
Threat Assessment
After observing a creature for at least 1 minute, you can ask the GM one question about its physical capabilities.
Cleave
When you kill a creature or roll max damage, you can make another attack. The maximum number of attacks you can make in a turn this way is equal to the number of Veteran Templates you possess.
I Can Do This All Day
When you fail a Check to avoid Critical Damage, roll again. If you succeed, you are not Critically Damaged, but you do get a cool scar.
You Aren't Going Anywhere
Whenever an enemy that is close to you attempts to move away from you, you can make a Brawn Check to stop them. If you succeed, you hold them in place, and they cannot move this turn.
Inspiring
As long as you aren’t Critically Damaged, Lackeys that can see or hear you have a -2 bonus to Mind Checks.
Extra Attack
You can attack one additional time per round.