Sage's Sanctum

Veteran

Whether you were part of a local militia, a proper military, or even just a local guard, you’ve been formally trained and battle-tested.

You gain +1 Grit for each Veteran template you possess

Starts With:

Templates
1: Parry, Threat Assessment
2: Cleave, I Can Do This All Day
3: You Aren’t Going Anywhere, Inspiring
4: Extra Attack

Parry

You can reduce non-Blast damage dealt to you or a creature Close to you by 1d8 points by raising an equipped Shield. When you do so, there is a 2 in 6 chance the Shield shatters.

Threat Assessment

After observing a creature for at least 1 minute, you can ask the GM one question about its physical capabilities.

Cleave

When you kill a creature or roll max damage, you can make another attack. The maximum number of attacks you can make in a turn this way is equal to the number of Veteran Templates you possess.

I Can Do This All Day

When you fail a Check to avoid Critical Damage, roll again. If you succeed, you are not Critically Damaged, but you do get a cool scar.

You Aren't Going Anywhere

Whenever an enemy that is close to you attempts to move away from you, you can make a Brawn Check to stop them. If you succeed, you hold them in place, and they cannot move this turn.

Inspiring

As long as you aren’t Critically Damaged, Lackeys that can see or hear you have a -2 bonus to Mind Checks.

Extra Attack

You can attack one additional time per round.