Trick Shooter
You’ve always aimed for a high mark. A gun feels at home in your hand, and through years of practice, you can hit shots people wouldn’t believe.
Each time you take a Trick Shooter template, your maximum style points increase by 1. You can spend style points on certain Trick Shooter features.
Starts with:
- A distinctive hat you wore in a trick shooting show (Decide what kind)
- Box of bullets (1d6 usage dice)
Choose one of
Two pistols (hand weapons)
1 Shotgun (field weapon)
1 Rifle (field weapon)
- Jack of All Trades, Trick Shooting
- Hobbling Shot, Flair
- Make Your Own Luck
- True Grit
Jack of All Trades
You can spend a style point to take advantage of the unique properties of whatever firearm you’re using.
Hair Trigger (Rifle): You can attack an enemy, even if it’s not your turn
Blast (Shotgun): You can attack two enemies at once as long as they are within close range of each other, using a single damage roll for both targets.
Blow Away (Revolver): A blast to the chest that knocks the target down and leaves them gasping for air. The target is knocked prone and must make a Brawn check to get back to their feet on their next turn.
Multitasking (Dual Pistols): You can attack two enemies this turn
Trick Shooting
You can perform acts of trick shooting that wow onlookers. Whenever you are in a town and perform, you gain 1d4 silver per Trick Shooter template you have and learn one local rumor.
Anyone who sees you perform that isn’t hostile becomes one step friendlier towards you for the rest of the day (unfriendly -> neutral -> friendly -> helpful). You must roll the usage die for your weapons' ammunition when you perform Trick Shooting.
You can trick shoot during a siesta to recover a spent style point.
Called Shot
You can spend a style point to take a shot at someone’s knees or eyes.
Knees: Until your target, or someone else spends a turn resetting their knee, the target can either move or attack on their turn, but they can’t do both. This ability doesn’t work on creatures with more than 2 legs.
eyes: Your target is partially blinded for 1d4 turns, all attacks they make are impaired.
Flair
When you attack an enemy, you can choose to attempt a trick shot. Trick shots have a 4 in 6 chance of hitting (attacks usually hit automatically in Revolver!), but when they do, you recover a spent style point.
Make Your Own Luck
You can spend Style Points to manipulate outcomes. Once per dice roll you make, after seeing the results, you can spend a style point to subtract 1 from it.
Stylish Dodge
Whenever an attack would reduce you to 0 Grit, if you have at least 2 Style Points, you can spend all of them to dodge the attack. Allies witnessing this are inspired and get a -2 bonus to Mind checks for the next 10 minutes.