Sage's Sanctum

Trick Shooter

*You’ve always aimed for a high mark. A gun feels at home in your hand, and through years of practice, you can hit shots people wouldn’t believe. *

Each time you take a Trick Shooter Template, your maximum Style Points increase by 1. You can spend Style Points on certain Trick Shooter features.

Starts with:

Choose one of

Templates

  1. Jack of All Trades, Trick Shooting
  2. Hobbling Shot, Flair
  3. Make Your Own Luck
  4. True Grit

Jack of All Trades
Once per turn, you can spend a style point to take advantage of the unique properties of whatever firearm you’re using.

Hair Trigger (Rifle): You can make an attack as a free action, even if it’s not your turn.

Shotgun Blast (Shotgun): You can Attack two enemies at once as long as they are within Close Range of each other, using a single damage roll for both targets.

Blow Away (Revolver): A blast to the chest that knocks the target down and leaves them gasping for air. The target is knocked prone and can't get up on their next turn.

Multitasking (Dual Pistols): You can attack two enemies this turn

Trick Shooting

You can perform acts of Trick Shooting that wow onlookers. Whenever you are in a town and perform, you gain 1d4 silver per Trick Shooter Template you have and learn one local rumor.

Anyone who sees you perform that isn’t hostile becomes one step friendlier towards you for the rest of the day (unfriendly -> neutral -> friendly -> helpful). A Trick Shooting show uses 1d6 Bullets.

You can Trick Shoot while taking a Siesta to recover a spent Style Point. Trick Shooting is loud.

Called Shot

You can spend a Style Point to take a shot at someone’s knees or eyes.

Knees: Until your target, or someone else, spends a turn resetting their knee, the target can either move or Attack on their turn, but they can’t do both. This ability doesn’t work on creatures with more than 2 legs.

Eyes: Your target is partially blinded for 1d4 turns. All attacks they make are Impaired.

Flair

When you Attack an enemy, you can choose to attempt a Trick Shot (describe what's cool about it). Trick shots have a 4 in 6 chance of hitting, but when they do, you recover a spent Style Point.

Make Your Own Luck

You can spend Style Points to manipulate outcomes. When you roll a die, after seeing the results, you can spend 1 Style Point to subtract 1 from it.

Stylish Dodge

Whenever an Attack would reduce you to 0 Grit, if you have at least 2 Style Points, you can spend all of them to dodge the attack. Allies who witness this are inspired and receive a -2 bonus to Mind Checks for the next 10 minutes.