Warrior
Whether you were part of a local militia, a soldier, or even just a local guard, you’ve been formally trained and battle tested.
You gain +1 Grit for each Warrior template you possess
Starting Equipment
- A scar (decide where and how you got it)
choose two of: - A hand weapon
- A field weapon
- Crude Armor
- A shield
Templates
1: Parry, Threat Assessment
2: Cleave, I Can Do This All Day
3: Impressive, Inspiring
4: Extra Attack
Parry
You can reduce incoming non-blast damage by 1d8 points with a quick parry or raise of your shield. When you do so, roll the usage die of your shield or weapon.
Threat Assessment
After observing a creature for at least 1 minute, you can ask the GM one question about its physical capabilities.
Cleave
When you kill a creature or roll max damage, you can make another attack. The maximum amount of attacks you can make a turn this way is equal to the number of fighter templates you possess.
I Can Do This All Day
When you fail a check to avoid critical damage, roll again. If you succeed, you are not critically damaged, but you do get a cool scar.
Impressive
Whenever you win a fight against challenging foes, people who don't like you make a new reaction roll with a +2 bonus, +4 bonus if the fight was fair.
Inspiring
As long as you aren’t critically damaged, lackeys that can see or hear you have a -2 bonus to Mind checks. If you are critically injured, lackeys get a +1 penalty to Mind checks.
Extra Attack
You can attack one additional time per round.