Witch
By birth or by transfusion, the blood of Morgan, the First Witch runs in your veins. You are part of the coven.
Prerequisite: You can take this class’s first template at character creation if you are a woman. Otherwise, you must receive a transfusion of Witch’s blood.
Each time you gain a Witch template, you gain 1 maximum casting die. You regain spent casting dice when you Hit the Hay.
Starts With:
- Scarlet red eyes
- A blank scroll and fine inks
Choose one of - A colorful orb
- A jar with the preserved organ of a man you killed
Templates
1: Daughter of Morgan, Spell Specialization
2: Scrollcraft, Unarmored Casting
3: Familiar
4: Deliver Plague
Spell Specialization
Choose one of the Spell Specializations at the bottom of this page. You learn 2 random Spells from that Specialization's Spell list.
Each time you gain a new Witch Template, you learn 2 new random Spells from that Specialization, to determine each new spell, roll 1d10 on your Specialization’s Spell list. If you roll a spell that you already know, roll again.
Daughter of Morgan
You have a connection with others who share the blood of Morgan.
You can spend a Casting Die to contact the Coven. When you do, you can ask a question. If someone in the Coven knows the answer, they will respond in 1d6 days. When you use this ability, there is a 1 in 6 chance that, after responding to your question, a Witch will ask you for information, such as where to find a certain potion ingredient or details daily behavior of a local figure. You may not use this ability again until you answer. Answering incorrectly will draw the ire of the Coven.
If you Hit the Hay alongside a fellow Witch, you both regain 1 extra Casting Die.
Scrollcraft
Using a blank scroll and fine inks, you can create a Scroll with one of the Spells you know. The process takes 4 hours and requires you to spend at least 1 Casting Die. At the end, the inks are consumed, and you gain a Scroll of the Spell you chose, imbued with the number of Casting Dice you spent to make it.
You can also learn a Spell from a Scroll. If you have a Scroll containing a Spell you don’t know, you can attempt to memorize the Spell. Doing so takes an hour. At the end of the hour, make a Mind Check. If you succeed, add the Spell to your Spells Known. Whether you succeed or fail, the Scroll is consumed.
Unarmored Casting
If you aren't wearing armor or a shield, you gain 1 additional Casting Die after you Hit the Hay, lasting until the end of the next day. If you put armor or a shield on, you lose one Casting Die.
Familiar
You gain the aid of a helpful spirit that randomly takes the form of one of the following animals: Toad, Owl, Rat, Bat, Cat, Snake.
Your familiar can follow simple instructions and communicate simple ideas to you through an empathic connection. If your familiar dies, it will reform in 1d4 weeks.
If you order your familiar to perform tasks that put it directly in harm's way, such as checking traps, it may come to resent you and refuse your orders.
Deliver Plague
You’ve mastered the powers gifted to you by Morgan and can cast rituals that bring plague to entire regions. When using this ability you must spend 4 Casting Dice. You can only use this ability once each month.
Performing the ritual requires:
- One vial of infected blood containing the disease you aim to spread
- 2 human beings worth of blood to draw the ritual circle
- Paints worth at least 100g in total
The ritual takes 8 uninterrupted hours to complete and consumes the ingredients.
When the ritual is complete, over the next 1d10 days, 1d100% of targets within the Hex you performed the ritual in are afflicted with the disease contained in the infected blood. You and any allies in Range must make a Brawn Check to avoid contracting the disease.
Witch Spell Specializations
Nature
- Lightning Bolt
- Dust Devil
- Sunlight
- Grasping Vines
- Geyser
- Wind Wall
- Vine Whip
- Armor of Thorns
- Flash Fire
- Identify Monster
Necromancer
- Corpse Explosion
- Craft Undead
- Foretell Death
- Wither
- Terrify
- Sicken
- Drain Life
- Speak With Dead
- Lay to Rest
- Stitch Together
Deception
- Charm Person
- Hypnotic Lights
- Invisibility
- Illusion
- Confusion
- Disguise
- Color Spray
- Scry
- Silence
- Stunning Ray